The prevalence of the use of teams in a variety of occupations and environments has increased the importance of investigating the processes involved in their performance. However, in the past, there have been few methodologies available for the investigation of team performance. The present manuscript attempts to contribute to this area of research by describing the rationale underlying the use of computer-based simulations in research on team performance. This is followed by a review of the networked simulations that are currently being used in team-performance research. This review emphasizes the capabilities provided by the networks and the types of research concerns for which they are effective. Finally, the application of this technology to the broader study of group performance is discussed.