The speech portrait of the linguistic identity of the Dota 2 player (“doter”) is considered. Special attention is paid to the communicative features of the player’s verbal behaviour, in particular, to the desire to make the speech concise, emotional and successful. The influence of American norms of communicative behaviour is noted, such as aggressive self-presentation, self-centeredness, demonstration of the feelings of superiority over others, which is reflected in the use of lexical units with negative evaluative connotation, and the use of obscene lexis. From the standpoint of word formation the prevalence of compound words and contractions is marked as a consequence of the general trend of speech efforts economy, as well as orientation of all communication mainly to a written format. The author emphasizes that Dota 2 players’ speech contains slang, which is relatively close and cryptographic, so it is hard to other people to master it, because the lexical units most often verbalize directly in-game phenomena. Besides, the subculture reflects the processes of globalization in modern society, making all communication based on English as Lingua Franca. The relevance of this study is explained by the small familiarization of gamers language in general, although their subculture is a direct part of the modern society.